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	<title>A Random String of Bits &#187; dungeons &amp; dragons</title>
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		<title>d20tools 0.3 is here</title>
		<link>http://stringofbits.net/2009/08/d20tools-0-3-is-here/</link>
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		<pubDate>Sun, 23 Aug 2009 02:27:22 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
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		<guid isPermaLink="false">http://stringofbits.net/?p=145</guid>
		<description><![CDATA[I&#8217;ve released a new version of d20tools. In addition to using a new, simpler file saving/loading scheme and better keyboard handling, the new feature is also a lot more stable. Other highlights include a more sensible entity/group management system, and the ability for any creature to be a henchman. Get it here. I&#8217;m lifting my [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve released a new version of d20tools.  In addition to using a new, simpler file saving/loading scheme and better keyboard handling, the new feature is also a lot more stable.  Other highlights include a more sensible entity/group management system, and the ability for any creature to be a henchman.</p>
<p>Get it <a href="http://sourceforge.net/projects/d20tools">here</a>.</p>
<p>I&#8217;m lifting my moratorium on D&#038;D 4e, as well.  This means that d20tools will eventually support 4e creatures.  However, this is a huge undertaking, and I have to decide how best to handle it.  I&#8217;m leaning towards a system that will allow anyone to write system templates; then, any gaming system could be plugged in, theoretically.  In practice, this is a lot of work for a single developer, so I wouldn&#8217;t anticipate this happening any time soon.</p>
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