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	<title>A Random String of Bits &#187; eve online</title>
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		<title>A Random String of Bits &#187; eve online</title>
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		<item>
		<title>Scratching the itch</title>
		<link>http://stringofbits.net/2010/01/08/scratching-the-itch/</link>
		<comments>http://stringofbits.net/2010/01/08/scratching-the-itch/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 17:06:55 +0000</pubDate>
		<dc:creator>Anna Wiggins</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[thunderdome]]></category>
		<category><![CDATA[vendetta online]]></category>

		<guid isPermaLink="false">http://stringofbits.net/?p=207</guid>
		<description><![CDATA[I thought about titling this post &#8220;Eve and Vendetta in the THUNDERDOME&#8221;, but sanity prevailed. You win this round, sanity. I played through the trial run of Eve Online. It worked without much complaint in wine. Let&#8217;s look at the things I think are cool about Eve Online, and the problems and realizations that came [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stringofbits.net&#038;blog=23443234&#038;post=207&#038;subd=stringofbits&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I thought about titling this post &#8220;Eve and Vendetta in the THUNDERDOME&#8221;, but sanity prevailed.  You win this round, sanity.</p>
<p>I played through the trial run of Eve Online.  It worked without much complaint in wine.  Let&#8217;s look at the things I think are cool about Eve Online, and the problems and realizations that came from the trial.<br />
<span id="more-207"></span></p>
<p>Okay, the star map.  I could spend hours just playing with the gorram star map.  Coloring systems by various data, playing with routes&#8230; the star map makes me feel like I&#8217;m in an Asimov novel.  This hits my geek spot so very very hard.</p>
<p>The scale of the game is immense.  4500 star systems.  Something to do in every one of them.  It&#8217;s mind-boggling, and it&#8217;s easy to feel lost in the vast cloud of stars.  Which is a good thing, for me.</p>
<p>The setting is really cool.  The whole concept of capsuleers &#8211; transhumanist sociopaths, small gods reigning death on lesser humans &#8211; is really cool.  The fact that you play as one is the surprising part.  And NPCs even make reference to the fact that your &#8216;kind&#8217; have a reputation for callousness.  Very well executed.</p>
<p>In theory, I love the PvP/corporation/territorial battle aspects of Eve.  Player-run corporations can control star systems.  That&#8217;s amazing.  In fact, it is the single coolest thing the game has to offer.  If VO could find a way to implement sector/system sovereignty, it would be a better game (I believe this is being worked on).</p>
<p>Eve has a  HUGE player base.  There are human players in pretty much every system I pass through.  However, while the player base is huge, I find myself rarely interacting with them.  Which is fine, in that it is realistic enough; I have no real reason to talk to these pilots at this time.  But it makes me realize that VO&#8217;s absence of a huge player base isn&#8217;t as much of a deal breaker as I thought.</p>
<p>I like that Eve&#8217;s economy is thoroughly player-driven.  Vendetta feels contrived; sure, prices fluctuate as you move commodities from one port to another, but a station isn&#8217;t relying on players for a shipment of actual, usable goods, like weapons and ships.  The economy in Eve is easily the most amazing thing I&#8217;ve ever seen in a video game.  The fact that it <strong>works</strong> is almost unbelievable.</p>
<p>Eve has some graphical and performance issues, and it isn&#8217;t really any prettier than Vendetta Online on my hardware.  This is annoying, because Eve looks and runs better in Windows.  That&#8217;s a HUGE point in Vendetta&#8217;s favor; Linux compatibility is very important to me.</p>
<p>Combat in Eve can be boring at times.  Theoretically it&#8217;s a more tactical approach, but PvE comes down to:</p>
<ol>
<li>Click enemy.</li>
<li>Click &#8220;Lock&#8221;</li>
<li>Press F1</li>
<li>Wait until enemy is dead</li>
</ol>
<p>You might need to toggle some shield hardeners or armor repair modules, or run away to repair/reload.  But that&#8217;s about it for the entry-level PvE.  Now, granted, PvP is another deal altogether, and I&#8217;m sure the combat in PvE gets more nuanced.  The presence of tons of options (weapons, shields, add-ons, upgrades, &#8216;rigs&#8217;) is really cool, too, if a bit overwhelming.</p>
<p>In contrast, VO&#8217;s combat is immediate, twitch-based, and immensely rewarding.  It is also a lot harder for me, but I relish the challenge.  In my two-week trial of Eve, I didn&#8217;t lose a single ship.  In Vendetta, blowing up happens every day.  Of course, it isn&#8217;t as big a deal either.</p>
<p>Vendetta&#8217;s limited options with weapons and ships makes it easy to build a balanced, meaningful loadout.  It also has a really good variety of different ship types (light/medium/heavy fighter, transport, bomber) without having an overwhelming number of options.</p>
<p>I think that, in the end, VO is more my style.  It is better suited to casual play.  It has a more open attitude (native Linux client, client plugins are encouraged, very open source-style release model).  The public chat channel makes the game&#8217;s community very accessible; you can ask questions or just chat, and it makes the whole experience feel like hanging out on IRC (but with more explosions).</p>
<p>Eve Online has a lot of things that I want in a game, but it&#8217;s not quite casual-friendly enough for me.  If Vendetta takes some cues from Eve in terms of the broader features, it will turn into a damned fine game.  As it is, it&#8217;s enough fun to justify paying for it.</p>
<br />Posted in Gaming Tagged: eve online, thunderdome, vendetta online <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/stringofbits.wordpress.com/207/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/stringofbits.wordpress.com/207/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/stringofbits.wordpress.com/207/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/stringofbits.wordpress.com/207/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/stringofbits.wordpress.com/207/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/stringofbits.wordpress.com/207/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/stringofbits.wordpress.com/207/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/stringofbits.wordpress.com/207/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stringofbits.net&#038;blog=23443234&#038;post=207&#038;subd=stringofbits&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">annabunches</media:title>
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		<title>Vendetta redux, Eve Online, and the MMO bug</title>
		<link>http://stringofbits.net/2009/11/03/vendetta-redux-eve-online-and-the-mmo-bug/</link>
		<comments>http://stringofbits.net/2009/11/03/vendetta-redux-eve-online-and-the-mmo-bug/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:58:57 +0000</pubDate>
		<dc:creator>Anna Wiggins</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[vendetta online]]></category>

		<guid isPermaLink="false">http://stringofbits.net/?p=204</guid>
		<description><![CDATA[So, I&#8217;ve been playing Vendetta Online for a while now, and the shiny factor is starting to fade. My neophilia guarantees that I will like any sufficiently shiny thing for at least a couple weeks. However, the game underneath the shiny is lacking, and it may be lacking in too many ways for me to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stringofbits.net&#038;blog=23443234&#038;post=204&#038;subd=stringofbits&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;ve been playing Vendetta Online for a while now, and the shiny factor is starting to fade.  My <a href="http://en.wikipedia.org/wiki/Neophilia">neophilia</a> guarantees that I will like any sufficiently shiny thing for at least a couple weeks.  However, the game underneath the shiny is lacking, and it may be lacking in too many ways for me to justify playing it.</p>
<p>The biggest problem, by a long shot, is the player base.  60 players seems to be the absolute upper bound at any given time, at least while I&#8217;ve been playing.  This is abysmal for an MMOG; there are FPS games that support larger numbers of players at a time.  I might even be happy with this player base, if they did anything other than hang out in Sedina B8 PvPing.  It doesn&#8217;t really feel like an MMO at this point, it has the feeling of a social dogfighting game.</p>
<p>A lot of noobs seem to appear, play for a few weeks, and vanish.  I can see why.  The player base seems a little cliquish, though not overly much.  But you get the feeling that Veterans will always be Veterans, reminiscing about the glory days, and noobs will always be noobs, struggling to make a few credits in the face of vastly more experienced and skilled pirates.  Of course, that&#8217;s when you find pirates at all.  I&#8217;ve flown across have the game&#8217;s universe trading and never been pirated.  Like I said in my previous post, it&#8217;s a ghost galaxy.</p>
<p>The numerous buggy things and realism-breakers are a turn-off, too.  Capships in convoys don&#8217;t carry any cargo, so they&#8217;re worthless to both escorts (who get a &#8220;share of the profits&#8221; for their pay) and pirates.  The cargo is simply an unlimited stream of widgets moving back and forth across the universe, with no great purpose in life.  The convoy missions don&#8217;t always work, either; I&#8217;ve had several simply fail to end, giving me nothing and forcing me to abort the mission.</p>
<p>There is not a lot of variety in missions.  After playing through the few available mission trees, the missions are all one of a few boilerplate missions.  Fly out, kill some stuff, you&#8217;re done.  Take this here, bring that back.  Mine for lots of foo, get paid.  Nothing more elaborate than that, which is disappointing.</p>
<p>I&#8217;m not cancelling my subscription yet.  I&#8217;m giving the game a little more time to impress me.  But at the same time, I&#8217;m going to try out Eve Online.  You see, the MMO bug has hit me, and now I want a large, persistent universe full of people that I can fight with, trade with, and just generally game alongside.  The space theme is more appealing to me than fantasy MMOs have ever been (fantasy has been done to death, is what it comes down to).</p>
<p>As far as roleplaying backstory goes, the science in Eve is surprisingly non-squishy, with a lot of modern scifi concepts making an appearance: quantum entaglement-based FTL communication, consciousness hot-backups, etc.  Sure, the spectre of &#8220;jumpgates&#8221; (replace with &#8220;wormholes&#8221; at leisure) makes an appearance, but I can accept some foils for the sake of the story.</p>
<p>While I love twitch-based gameplay, I am a lot better at tactical/strategic combat.  I think on my feet pretty well, but my reflexes suck pretty hard.  I would probably find the combat in Eve more enjoyable, as a result.</p>
<p>If you ignore the combat layer, Eve has a lot of awesome features that would make VO great: player-owned systems, player-run economics (the materials you trade actually seem to come from a player at some point), and player-designed ships.  All of these could have an analogue in VO, and if features like these were present, I would probably enjoy VO a lot more.</p>
<p>Of course, there&#8217;s also Jumpgate: Evolution.  It&#8217;ll be interesting to check that out when it launches.  We&#8217;ll see.</p>
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