Posts Tagged go

My new project – netjatafl

I’ve been pretty busy the last month working on netjatafl. Netjatafl will eventually be a networked client for playing various board and/or card games. It was originally created for hnefatafl and other tafl games. However, I have designed it to be extensible; I’m working on adding mancala games, and it looks like my design makes it pretty easy to add a new game. (I’ve added most of the logic for mancala to the client and server in just a couple hours of work). I intend to add shogi, xiangqi, chess, and possibly even go at some point in the future.

The netjatafl server (taflserv) operates on a simple, completely open protocol; it will eventually support authenticated logins and statistics tracking. Anyone could write a netjatafl client for any platform, if they wished. My clients will all be in C++, because this let’s me reuse the ‘libboardgame’ library, which contains the game logic used by the server. I will also build in a “capabilities” system at some point, so the client and server can both advertise which games they support.

The whole thing is theoretically usable in its current state; the client is an ncurses-based text UI that is pretty cumbersome, but can be used. As far as I know, it only works in Linux. Anyone who wants to cross-compile it for Windows and send me a patch with everything you had to add, feel free! I will eventually add a proper GUI, probably gtk+-based.

Like the sound of this project? Feel free to check out the code, compile it, and let me know what you think!

Etymology notes: netjatafl is Old Norse for “net-table”; i.e. a networked table you can gather around to play games. ‘taflbordh’ is ON for ‘tafl board’ (tafl can also refer to tafl games in general), which sounds a little redundant, but it made a nice name for a client. And ‘taflserv’ is just ‘tafl server’… ‘serv’ was meant to be short for ‘server’, but I later noticed that it’s also a French word meaning ‘it serves”. I find this somewhat appropriate.

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Self-indulgent musings on total knowledge strategy games

Total knowledge games are games in which all players involved have equal knowledge of the current state of the game, and the only factor that influences the game’s future state is the actions of the players.  Chess, Go, and tafl are three such games that I play periodically.

Recently, I pondered a fairly simple question: which of these games is the most complex?  All of them are complex enough that new players have room to become stronger over time.  Skill in these games has been traditionally praised as a virtue by each game’s culture of origin.  So, which game provides the greatest depth as a topic of study?

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