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	<title>A Random String of Bits &#187; thunderdome</title>
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		<title>A Random String of Bits &#187; thunderdome</title>
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		<title>Scratching the itch</title>
		<link>http://stringofbits.net/2010/01/08/scratching-the-itch/</link>
		<comments>http://stringofbits.net/2010/01/08/scratching-the-itch/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 17:06:55 +0000</pubDate>
		<dc:creator>Anna Wiggins</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[thunderdome]]></category>
		<category><![CDATA[vendetta online]]></category>

		<guid isPermaLink="false">http://stringofbits.net/?p=207</guid>
		<description><![CDATA[I thought about titling this post &#8220;Eve and Vendetta in the THUNDERDOME&#8221;, but sanity prevailed. You win this round, sanity. I played through the trial run of Eve Online. It worked without much complaint in wine. Let&#8217;s look at the things I think are cool about Eve Online, and the problems and realizations that came [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stringofbits.net&#038;blog=23443234&#038;post=207&#038;subd=stringofbits&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I thought about titling this post &#8220;Eve and Vendetta in the THUNDERDOME&#8221;, but sanity prevailed.  You win this round, sanity.</p>
<p>I played through the trial run of Eve Online.  It worked without much complaint in wine.  Let&#8217;s look at the things I think are cool about Eve Online, and the problems and realizations that came from the trial.<br />
<span id="more-207"></span></p>
<p>Okay, the star map.  I could spend hours just playing with the gorram star map.  Coloring systems by various data, playing with routes&#8230; the star map makes me feel like I&#8217;m in an Asimov novel.  This hits my geek spot so very very hard.</p>
<p>The scale of the game is immense.  4500 star systems.  Something to do in every one of them.  It&#8217;s mind-boggling, and it&#8217;s easy to feel lost in the vast cloud of stars.  Which is a good thing, for me.</p>
<p>The setting is really cool.  The whole concept of capsuleers &#8211; transhumanist sociopaths, small gods reigning death on lesser humans &#8211; is really cool.  The fact that you play as one is the surprising part.  And NPCs even make reference to the fact that your &#8216;kind&#8217; have a reputation for callousness.  Very well executed.</p>
<p>In theory, I love the PvP/corporation/territorial battle aspects of Eve.  Player-run corporations can control star systems.  That&#8217;s amazing.  In fact, it is the single coolest thing the game has to offer.  If VO could find a way to implement sector/system sovereignty, it would be a better game (I believe this is being worked on).</p>
<p>Eve has a  HUGE player base.  There are human players in pretty much every system I pass through.  However, while the player base is huge, I find myself rarely interacting with them.  Which is fine, in that it is realistic enough; I have no real reason to talk to these pilots at this time.  But it makes me realize that VO&#8217;s absence of a huge player base isn&#8217;t as much of a deal breaker as I thought.</p>
<p>I like that Eve&#8217;s economy is thoroughly player-driven.  Vendetta feels contrived; sure, prices fluctuate as you move commodities from one port to another, but a station isn&#8217;t relying on players for a shipment of actual, usable goods, like weapons and ships.  The economy in Eve is easily the most amazing thing I&#8217;ve ever seen in a video game.  The fact that it <strong>works</strong> is almost unbelievable.</p>
<p>Eve has some graphical and performance issues, and it isn&#8217;t really any prettier than Vendetta Online on my hardware.  This is annoying, because Eve looks and runs better in Windows.  That&#8217;s a HUGE point in Vendetta&#8217;s favor; Linux compatibility is very important to me.</p>
<p>Combat in Eve can be boring at times.  Theoretically it&#8217;s a more tactical approach, but PvE comes down to:</p>
<ol>
<li>Click enemy.</li>
<li>Click &#8220;Lock&#8221;</li>
<li>Press F1</li>
<li>Wait until enemy is dead</li>
</ol>
<p>You might need to toggle some shield hardeners or armor repair modules, or run away to repair/reload.  But that&#8217;s about it for the entry-level PvE.  Now, granted, PvP is another deal altogether, and I&#8217;m sure the combat in PvE gets more nuanced.  The presence of tons of options (weapons, shields, add-ons, upgrades, &#8216;rigs&#8217;) is really cool, too, if a bit overwhelming.</p>
<p>In contrast, VO&#8217;s combat is immediate, twitch-based, and immensely rewarding.  It is also a lot harder for me, but I relish the challenge.  In my two-week trial of Eve, I didn&#8217;t lose a single ship.  In Vendetta, blowing up happens every day.  Of course, it isn&#8217;t as big a deal either.</p>
<p>Vendetta&#8217;s limited options with weapons and ships makes it easy to build a balanced, meaningful loadout.  It also has a really good variety of different ship types (light/medium/heavy fighter, transport, bomber) without having an overwhelming number of options.</p>
<p>I think that, in the end, VO is more my style.  It is better suited to casual play.  It has a more open attitude (native Linux client, client plugins are encouraged, very open source-style release model).  The public chat channel makes the game&#8217;s community very accessible; you can ask questions or just chat, and it makes the whole experience feel like hanging out on IRC (but with more explosions).</p>
<p>Eve Online has a lot of things that I want in a game, but it&#8217;s not quite casual-friendly enough for me.  If Vendetta takes some cues from Eve in terms of the broader features, it will turn into a damned fine game.  As it is, it&#8217;s enough fun to justify paying for it.</p>
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